Nikolai Åkerholt's Portfolio
  • Posts
  • Introduction
  • Projects
    • Academic
      • Bachelor Thesis: Neodroid Playground
      • CSGO Round Win Predictor
      • VR Health and Wellness Hub
    • Gamejams
      • Super Awesome Game About Fear of Open Spaces: The Game
      • Game of Life
      • Twitch.tv Arena Battler
    • Other
      • Flight Sim - OpenGL Graphics Exam
      • Getting Air Android Game
      • Rogue Army
      • Mr. RogueBot
Mr. RogueBot

Game project (for IMT3601 Games Programming course at NTNU Gjøvik) done together with Halvor Bakken Smedås and Aksel Hjerpbakk. The game is a VR rogue-like shooter about surviving a robot apocalypse while progressing through the robot compounds. Technologies used: Unity SteamVR Unity’s ML-Agents Blender for simple 3D modelling Repository can be reached at: https://gitlab.com/avokadoen/GameProgrammingVRRobot Copy of contents from README from the repository can be seen below: Mr. RogueBot --- Game Description Mr.

January 18, 2021 Read
Rogue Army

Personal Unity hobby project I enjoy picking up now and then in my spare time. The game is about gathering and upgrading an army of units which you use to battle other armies to progress further. Somewhat similar to a rogue-like in how progression is, and that players will have to choose certain trade-off with buffs/debuffs to their army. The game is in very early prototype stages, but below are some images from the game as it currently is.

January 18, 2021 Read
Getting Air Android Game

Group project done in IMT3673 Mobile/Wearable Programming course (Bachelor in Programming at NTNU Gjøvik) in collaboration with Aksel Hjerpbakk and Mathias Stifjeld. We developed a mobile game with Java in Android Studio. Players interact by tilting their phone to move a balloon, they must dodge spikes and collect oxygen to receive score. Content of a small project report from the repository can be seen below: Project Report Development Process Initially we had a discussion about what we wanted to create, we thought that the lab3 expansion was pretty open as to what we could create, and wanted to go from that base and make a game that we would like ourselves.

January 17, 2021 Read
Flight Sim - OpenGL Graphics Exam

This was a project done in relation to an exam I had in IMT2531 Computer Graphics at NTNU Gjøvik. It is an OpenGL implementation in C++. Content of the README from the repository can be seen below: IMT2531_Graphics_Exam Graphics exam done in OpenGL for IMT2531 at NTNU Author Nikolai Åkerholt (473184) - nikolaaa To build: Clone repository Run CMake Set solution properties to single startup project “GraphicExam” (Visual Studio) Build with compiler (Debug, Win32) Note: CMake probably only works on Windows, and I have only built with Visual Studio with CMake

January 17, 2021 Read
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Contact me:
  • Email: nikolai_aakk@hotmail.com
  • Phone: +4799157507

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