Full-stack software engineer with a burning passion for videogames technology & crafting practical solutions. Love sharing knowledge within a team environment and have a keen eye for improving productivity in the development process.
June 2021 - Present, Oslo, Norway
Red Thread Games is an independent game developer and publisher focusing on creating story-driven games with soul.
April 2024 - Present
June 2021 - April 2024
Maritime Optima is a company committed to developing user-friendly and smart software to assist people in the shipping industry.
SINTEF Ocean conducts research and development related to ocean technologies.
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Master in Applied Computer ScienceCourses
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Bachelor in Programming [Games | Applications]PublicationsCourses
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Holmestrand High School2013-2016
General High School Studies |
A VR game hub consisting of several minigames (exergames/serious games) with a purpose to improve specific health-issues or general life-quality.
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A deep-learning project consisting of a webscraper (golang) to extract data about competitive CSGO matches. As well as a deep-neural-network implementation in python (Keras and Tensorflow) for predicting which team wins a round.
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A 2D rogue-like about making and upgrading an army of units to proceed through several levels of difficult battles.
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A VR environment for teaching tasks to robots. As well as a simulated environment where these robots can learn their tasks.
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A VR Rogue-like shooter that is about surviving a robot apocalypse while progressing through the robot compounds.
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Game for twitch.tv where people could enter the game and manage their character via chat commands.
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A simulated world consisting of different agents dedicated to survive in this open landscape through their finite-state-machine AI.
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A web forum with a golang backend. Simple javascript and html templating for frontend. Main focus were to implement network security features into the forum.
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Jumping platformer where you play a character that is afraid of open spaces. Keep moving to not build up too much ‘fear’ and certain platforms apply buffs/debuffs.
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An OpenGL implementation in C++. Including heightmap loading of grey-scale image, seasonal environment changes and a controllable airplane.
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Android game created with Java in Android Studio. Players can interact by tilting their phone. Avoid spikes to survive and pick up oxygen to increase score.
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