Full-stack software engineer with a burning passion for videogames technology & crafting practical solutions. Love sharing knowledge within a team environment and have a keen eye for improving productivity in the development process.
June 2021 - Present, Oslo, Norway
Red Thread Games is an independent game developer and publisher focusing on creating story-driven games with soul.
April 2024 - Present
June 2021 - April 2024
Maritime Optima is a company committed to developing user-friendly and smart software to assist people in the shipping industry.
SINTEF Ocean conducts research and development related to ocean technologies.
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Master in Applied Computer ScienceCourses
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Bachelor in Programming [Games | Applications]PublicationsCourses
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Holmestrand High School2013-2016
General High School Studies |
A VR game hub consisting of several minigames (exergames/serious games) with a purpose to improve specific health-issues or general life-quality.
DetailsA deep-learning project consisting of a webscraper (golang) to extract data about competitive CSGO matches. As well as a deep-neural-network implementation in python (Keras and Tensorflow) for predicting which team wins a round.
DetailsA 2D rogue-like about making and upgrading an army of units to proceed through several levels of difficult battles.
DetailsA VR environment for teaching tasks to robots. As well as a simulated environment where these robots can learn their tasks.
DetailsA VR Rogue-like shooter that is about surviving a robot apocalypse while progressing through the robot compounds.
DetailsGame for twitch.tv where people could enter the game and manage their character via chat commands.
DetailsA simulated world consisting of different agents dedicated to survive in this open landscape through their finite-state-machine AI.
DetailsA web forum with a golang backend. Simple javascript and html templating for frontend. Main focus were to implement network security features into the forum.
DetailsJumping platformer where you play a character that is afraid of open spaces. Keep moving to not build up too much ‘fear’ and certain platforms apply buffs/debuffs.
DetailsAn OpenGL implementation in C++. Including heightmap loading of grey-scale image, seasonal environment changes and a controllable airplane.
DetailsAndroid game created with Java in Android Studio. Players can interact by tilting their phone. Avoid spikes to survive and pick up oxygen to increase score.
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